This lesson prepares you to avoid common mistakes that go against Meta Spark Policies. ...
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This lesson prepares you to write code in the reactive way used by Meta Spark Studio. ...
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This lesson prepares you to optimize images and textures before importing them to Meta Spark Studio. ...
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This lesson introduces you to requirements for images in Meta Spark Studio and prepares you to follow them. ...
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This lesson introduces different material types available in Meta Spark Studio and explains the benefits and utility of each. ...
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2D assets are foundational for creating effects and experiences in Meta Spark Studio. This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio. ... This lesson provide an overview of what's covered in the course Working with...
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This lesson introduces the different rendering options in Meta Spark Studio and explains how each will change the materials you use in your effects. ... This lesson introduces the different rendering options in Meta Spark Studio. ...
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Thanks for watching this course! Now you know how to navigate the Meta Spark Studio workspace, follow AR best practices and interpret creative briefs. ...
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You can use segmentation to identify and separate components of camera input for interactive experiences. This lesson prepares you to use texture segmentation in Meta Spark Studio. ...
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Before writing any code, it's a good idea to locate the documentation. This lesson explains where you can find scripting documentation for Meta Spark Studio. ...
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Logic errors can be frustrating because they cause unexpected behavior. This lesson introduces logic errors and explains how they often present themselves in Meta Spark Studio projects. ...
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This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
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This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
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Patch logic is essential when you're trying to get an effect to work as planned. This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio. ...
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Best practices can help you avoid overpromising or under-delivering as you create AR experiences. This lesson introduces you to some best practices for working with Meta Spark Studio. ...
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Materials and textures are essential to how objects appear in Meta Spark Studio. This lesson prepares you to assess the material and texture needs of a project. ...
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Meta Spark Hub has downloadable project files that can help expedite updates. This lesson prepares you to access these project files. ...
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Lighting is another way you can enhance objects in a scene. This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one. ...
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All effects go through a review process to make sure they follow Meta Spark Policies. This lesson introduces the review process and what it entails. ...
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Iteration is an important part of the creation process, but it's not efficient to start fresh each time you have a new idea. This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio. ...
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You can test an effect on Facebook, Instagram or using the Meta Spark Player. This lesson prepares you to choose the correct testing option for your experience. ...
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When you work in Meta Spark Studio, objects render in a certain order. This lesson introduces the concept layers and explains how they relate to the rendering process. ...
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Meta Spark Studio has a list of predefined instructions that are translated into all supported languages. This lesson prepares you to access these hints and add them to your projects. ...
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In Meta Spark Studio, you can manipulate audio values with math patches. This lesson prepares you to use Add and Subtract patches to adjust your audio. ...