Explore shaders and materials
This lesson provides an overview of what's covered in the course Using materials and shaders.
This lesson provides an overview of what's covered in the course Using materials and shaders.
This lesson prepares you to find visual shader options and preview the output of shader patches.
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
This lesson provides an overview of Meta Spark Policies your effects must follow.
This lesson prepares you to determine which effects need an update.
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
This lesson prepares you to send and receive signals across scenes and objects.
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This lesson introduces texture extraction and some creative ways you can use it in your effects.
This lesson prepares you to update an effect after it's been published.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.
This lesson prepares you to import 3D assets into your projects.
This lesson prepares you to work within the limits and view the impact of each of your assets.